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I already shelled out $3,000 on 3.5 and will not be pre-ordering and spending another $1,700 for 4.0 until you guys fix all the known bugs and...
When will the bugs and severe performance issues be fixed in the current version?
No excuse for Unity to crash, but...
Why would you not use more than one save file?
MMORPG eh? How many million do you have to start?
See this thread
It works like a charm
Here is a tip taken from the internet for those of you who are using Snow Leopard with XCode 4.2 to develop for iOS, but have upgraded their iOS...
Who told you that?
It is possible to build and test using 5.1 devices with Xcode 4.2 on snow leopard, you can find out how with google. The only...
anyone use itween or not? Heh
Yep, good points, I forgot to mention those!
The rules for a collision to occur are:
* Both objects must have a collider
* At least one of the objects must have a rigid body that does not...
Your Update() function is missing the closing brace.
Want to point out that if you are using Unityscript, you do not need to use the Hash() method, that is only needed for C#.
Mono has never supported the very latest .Net, and this change to the C# language is relatively new (not even 2 years old). As a C++ programmer...
He said 1 unit per second, so that won't work. He needs to multiply by the delta time as I said above.
I did a fishing game 11 or 12 years ago that was shipped with those closed faced cheap fishing rods Zebco sells. It was pretty cool and fun to...
If you want to decrease it by 1 per frame, just use :
value -= 1.0f * Time.deltaTime;
In your Update() function
Edit: I looked at your code,...