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Very clever techniques, thank you for sharing.
All i can say is RESPECT !!!
As a one man team, this is the best project/game i have seen so far.
Keep it up.
BTW did you wrote the shader, or...
Very nice simulator!
Can i ask what water shader did you use, and how is it performing on mobile?
I agree, also mobile optimization, performance, tips and tricks, etc.
I'm sick of this kind of developers, searching attention and profit every way they can.There are so much unexplored themes for games, and to do...
Great work for a first game, i can only imagine how much you are motivated now :)
Absolutely awesome game, how long was the dev procces?
When i try to use the Ocean prefab in my scene i get:
NullReferenceException: Object reference not set to an instance of an object...
Cool game bro, do you have ETA on Google Play?
How long was the development?
I have plans to do something similar in the near future but more like...
I use StartApp interstitials in my games, and so far i'm satisfied in eCPM and performance wise.
Also the implementation is fast and i had no...
If you mean Object Pooling, then you need to make tradeoff on how many object you are pooling vs how many objects you need in a particular time of...
It wont be long before google removes your game, and bans your dev account.
You need to change your character asap.
Something is wrong with your admob setup, there should be some figures for 30K downloads.
I have the same issue...
I like the combination of Super Meat Boy and Flappy Bird.
I had the same problem, and this worked for me to.
Graphic assets and level/terrain design mostly.
I'm not aware of Blizzard releasing source code of the editor.
Anyhow thanks for all the comments, i will do my best with Unity's Terrain editor...
SC 2 map editor can make maps like these with painting the terrain just like in Unity but tailored for RTS, its not with tiling, but the problem...