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There has been a long standing problem with Unity in that it orders the first material in order of how the mesh is built in Max etc. The first...
I have this occuring in other areas too. With post processing on etc, it blows out the lighting and you can see it very clearly when it goes...
I'm stuck on this - pressing play greys out the audio button in the editor and getting no sound.
To confirm, mute audio isn't clicked on the game...
2020.3.30f.1 - This does it with mine as well, there's no reason I can see why it's doing it.
Thank you, I have been thinking about this for ages - I had to transfer everything over from each character and have been putting it off for ages,...
Do particles need need some kind of rigidbody active for collision to work?...
Can see where the problem is, but where is line 42? Can you please reformat your code here:...
Just an idea ;)
MelvMay, I was the same when I started C#, I didn't know my arse from my elbow and didn't know what to ask, I'm glad I didn't get the same welcome...
Can you use else twice in one if statement?
I'm using 2020.3.30f1 and the wait times have come right down - I'm not sure if this was in line with going from Visual Studio Code (which I've...
What is meant to do? From the two lines it looks like you are changing the position of the object, is it just not stopping?
Would making existing object instances lerp from current local position to new one?
Is it still being worked on?
Does it find it if you add a delay
Why have you applied transform.Rotate twice?
Doe mouse value return +- 0.0 - 1.0?
transform.Rotate (360 * mouseX, 360 * mouseY, 0);
public class SceneLoader : MonoBehaviour
I don't know why, but it may be easier using a layermask whether it can be 'penetrated' and then use tags for that object - its much easier - you...
I use static variables when I can, they're just so easy and straightforward for global things like scores etc.