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Yes, I have checked these steps. Still can't connect.
Hi, I can't connect whether using wifi or adb. It said "a network error occurred", Web browser shows nothing.
Now each 2d light generates a new drawcall. This is a huge performance waste.
Wondering what optimizations can be used on a 2d renderer.
The 2d Renderer's performance is terrible! When will it get better？ Waited 2 years.
In my project it doesn't work, but I tried a minimal demo and it's ok. So, the problem might be in my project, let me test it a little more and...
Doesn't work for SerializeReference. Can you solve it?
Remove array item works, but add array item not wrok.
Sorry, Works for array, but not for list.
It does not work for data in collections such as arrays or lists.
It's very cool!!!
Custom Outline Tool is Good.
Do you have opaque sprite shader?
The Drawcall and overdraw of the current 2d renderers are very huge and not...
Add opaque sprite and better sprite mesh to reduce overdraw.is it possible？
So what's the situation. If you give up, give up. Otherwise, continue to develop.
We can use custom blending to decide what to do when clips overlap. So there will be no conflict.
"OnBehaviourPause" works for me. But this is too ugly。
playable.GetTime() is always less than playable.GetDuration() even on the last frame. This makes my Timeline extension never reach the last frame....
Years have passed, has Unity solved this small problem? No. Unity only knows to engage in some high-impact things that can fool investors, and...
More than three years have passed, are there any results?
I don’t understand why Unity often spends several years unable to implement a simple...
Works for me! Thanks a lot!
Is there any progress ?