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I think it was due to my lightmap settings. I have changed some lightmap settings and it's fixed now.
But I don't understand why "File Headers"...
After switching from Unity 5.4.2 to Unity 5.6.1p3 my APK size doubled. There is a huge increase in the "File Headers" which is 161.7 mb!!...
Even though I have disabled all unwanted libraries such as google play services, social, billing etc. and pressed the green install button,...
First of all, thanks for this great asset!
I want to implement only the runtime permissions in my project....
It normally takes 2-3 days for Unity to process the invoice we sent, but not anymore. We have sent an invoice almost 1 month ago, still...
Thanks a lot. That really worked!
Since Unity 4.6 doesn't support fog on WP8 platforms, I have added fog support to all of my shaders thanks to this blog:...
Tiny Wings, Flappy Bird, Hill Climb Racing and Traffic Racer are great examples for one-man developers. So, I think it's possible. (I'm trying too :))
Hi, how did you disable dSYM for release?
Ok, thanks for the clarification.
I think that was a hard question. Let me simplify:
a) This is the intended behaviour.
b) This is a known issue. We are on it.
a or b?
I have noticed that when I run my project by selecting the release mode in Xcode, the app size increases substantially. So I go ahead and...
Is there a performance/memory difference between a decal with "baked geometry" and decal mesh saved as asset (using the extras menu) ?
Thanks, I have sent a pm to get the 1.4.3 RC.
When I duplicate a decal and rotate the new one, the old decal also rotates. Is that a known issue? Or is there something we can do to fix it?
Thank you so much! That's exactly what I needed.
Btw, I want to make a feature request for 1.4.x. Can you please add a symmetry option for the...
I have a serious problem. Although the decals works fine on default unity objects such as planes, spheres, cubes etc. I can't get it work on...
I need to dynamically enable/disable projectors at runtime. However, the changes are not applied until I press the "Update All Projectors"...