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I never published this, sorry. There must be some alternatives, I remember Simplygon had some similar tools.
Wow, looks great!
I just published Android version of my iOS game Kelly. It is a platformer with elements of puzzle games.
I made it work along UV seams nicely. Here is an example with ugly unwrapped Suzanne:
It will work good for multi material meshes, I'll post a video when I get it working. You mean different amount of decimation per material? I...
It will be abe to decimate skinned mesh, I will make it keep every property of original mesh (colors, uv channels, bone weights, normals). It...
I'm working on mesh decimation tool for Unity. Here is the progress.
Are there any specific features you want it to have?
@zenGarden: Thanks for the comment. Yes, 3D Coat is faster for surface work, but you can't make ID maps like here and you can't get beveled edges...
It is released already, you can buy it here: https://gumroad.com/products/oVUv
I made a Blender addon for game developers that speeds up normal map creation. Something a bit like NDo right inside Blender. Take a look...
It is out!: http://u3d.as/oGZ
And I added a few to my Sketchfab:
Hooray, approved by the Asset Store (40 USD): https://www.assetstore.unity3d.com/en/#!/content/56220
Here is a industrial props package for Unity 5. It contains over 30 prefabs, ready for in-game use. High quality textures: PBR with albedo,...
I've been practicing modelling 3d environments lately and here is the first one I'm satisfied with.
It has low number of draw calls...
As they are changing fbx export often, it is the best to open export_fbx.bin.py (and export_fbx.py if you need) that came with Blender and search...
Looks like something changed again for 2.74.5:
Traceback (most recent call last):
I solved it, there seems to be a problem with .psd files. I don't know why, but when I set render mode to Grass I need to export .psd to .png and...
Can you make a detail mesh have transparency? When I set render mode to VertexLit, transparency is ignored, but I've seen here that you...
I was thinking about releasing complete source and all assets of my 2.5D side-scroller with cartoonish graphics on the Asset Store (priced...