A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate
in the Unity community.
But the number at the new dashboard site for impressions is the same as "video completed" from report site. So impressions are completed or...
Thanks resheez and Keitaro3660,
i know 50mb is bad.
I´ve got over 150 flag textures :-(.
My build tool says over 80% are textures.
here is my new lwp made with ulivewallpaper.
Do you like it?
what do i have to do if i want change the texture at runtime. Is it possible with the indie version?
My problem at the moment is , after i...
i´m the developer of Zombiestan VR. Which VR sdk are you using? Did you solve you rotate problem?
how can i use GAIA with Unity 4.xx. I know it´s build with Unity 5.xx but i need it for project use 4.6.
Is there a possibility ?
thanks for your answer.
I´ve already implemented cinput here...
is it possible to add support for the zeemote controller ?
@MagnetiCat Camera Clipping Planes/ Far seems to small.
@mc15601 it works for me(using Frogger007´s settings) with ufps/unity free android/ PC, but not with ufps/unity ios free/ Mac!
@WILEz1975 Nice asset, but please fix the panel issue. With Unity Free it´s hard to read/set parameters.
Allow video skipping after seconds (recommended: 5 seconds)
from your Monetization Settings .
@image28 download the latest Android SDK .
Old SDK was the reason for the errors at my project.
Does your Demo Scene works with ios?
Your game starts but i can´t enter menu.
Does cinput support icade?
Add VR mode and gamepad support
Hi just bought the dll version and it´s great.
Works perfect with android( rebinding + idroid zombiestan ) but not with ios.
Did i forget...
It´s a zombie wave based fps with 5 (atm) levels.
Download from google play.
some facts about me and the game.
At the moment i´m a one man show.
Happily the great Asset Store exist :).
It´s a zombie wave based fps with...
after i upgraded to the newest version the getHit animation doesn´t work anymore.
How can i trigger "apply damage" state from your...
I´d like to make a endless runner game with Killer Waves.
My problem at the moment is, how can i spawn a road prefab every e.g +z = 200?