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With the Oculus Plugin it was possible to display a classical interface with a normal camera before to "launch" the VR inside the Rift. I...
I uptated to Unity 5.1.1, still the same problem : doesn't works in editor or in build.
I have this error :
Failed to load 'C:/Program...
Is it possible to make the Sportcart2 works with the AI ? Because i tried by parenting it to a AI_Controller but it doesn't works.
About braking i mean AI, i only use it.
You now i made simple so no paramaters can be in conflict : i have started an empty project with nothing inside and the result is still...
U.I doens't works even with all this. But that's not important for me, the A.I is working, that's all that matters ^^
What parameter can i change...
Doens't works properly with Unity 5.1 :
The UI, the driving car (not A.I witch works) doens't works.
Direct HMD doens't work too...
I have Unity 5.1 and the latest runtime (0.6.0), my project has "Virtual Reality Supported" on and my oculus rift is in "extended mode" +...
Just tested some projects you puted at the first page, it's really a nice job ! Gongrats !
Bug still present in Unity 5.0.1 f 1, extremely annoying !!!!!!!!!
Exellent music !
Very Good art !
Want to see what gameplay worth ;-)
It woulb cool to be able to capture in editor and not just in "play mode".
Can atomizer work on an animated mesh ?
Here our test :
Ferr2D is gona be used in our game :-)
Still no lightmapping support ?
Nice work ... really !
Just Bought !
Severals bugs in demo scenes, due to colliders, don't know how to fiw it ... however, nice tool !
Thanls for the reply.
How meshes are generated ? Separate object or one big object ? (1rst option allowing more optimisations, as batching)
Look very interesing !
What about optimisation ?