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i've tried to use the shader on Linux (Debian9), but the texture 0 (in my case sand) is causing artifacts and the color glitches.
does the Amplify Shader support heightmaps, like the Unity Standard Shader?
Yes, my idea was to assign the same material on all protoypes using the same settings to save some resources.
any way to use a single material for multiple prototypes?
is it possibly to enable shadows from clouds?
ok, thats great
if i change the width or height noise of a prototype, the size changes, but every "blade" gets the same size. So it only changes the overall...
I want to use caustics with a day/night system, but in the night the caustics are still visible.
is there an setting to effect the caustics by...
I fixed my problem partially. At the start of the project i have set in editor settings the "Serialization mode" to "Force text". So every entry...
As soon as i create the Foliage Manager, paint on one terrain Chunk and save the scene, the scene file becomes very huge (per Chunk...