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Hello I'm using a scriptable object that changes the color of a meterial to a different one, but I would like to make the script automatically...
Hello i'd like to automatically assign a random id, when I create a scriptable object. I do not want this ID to change during run time/
I dont quiet get what you mean by modulo wrapping the base number could you show me an example?
i've assigned class information (a name and strength value) to 2 scriptable object, I then used a different scriptable object to hold those...
I just wanted to know if there was a way to call an attack twice, so not just allowing the player to attak twice but to attack twice.
Im trying to...
I meant in the inspector, i would psot but I deleted that code i'm afraid, thanks a lot for the help though exactly what I wanted :)
2D arrays in scriptable object.
The picture is a rough guidline of what I meant.
Thanks for the advice though its much clearer to me now
When I level up i would like to pull from a scriptable object, search for the stats relevant to my level and then add them to my character base...
In Example 1, I've tried to implement a system where the unit will sacrifice some HP on attacking someone else.
The problem is despite this...
You are my hero thank you so much
apparently "Post processprofile does not contain a defnition for get component"
what should i used instead?
I'm using post processing stack V2, im not quiet sure how to call it.
i tried making a public vignette
but I can't drag it in
Hello can anyone help me increment the intensity setting on the post processing vignette via script?
I looked at the API and im having a hard time...
Hello I need help with this code, I'm trying to get the player to move a set distance forward when I press Q but right now its pretty...