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Very Impressive! Keep up the good work!
Looking forward to playing it! :)
Woah, that looks like a big project.
Are you solo on this?
Out of curiosity is there already a logic implemented to manage :
-Different Areas in a level.
Say after a certain...
I don't like where this is heading.
I never thought I would of said this, but I think I might move out of Unity for my next project.
The changes to 1.23 are great! Thanks!
Fixed it for me. Thanks!
Why you are getting the error:
You are defining an array of Vector2:
and after you are trying to get the x value of your array, which does not...
Unity are taking their time to approve this beauty...
It's completely fine to use Singletons. I personally use them in every projects.
Where the problem lies is when you start to have a bunch of...
I like the idea of being punished hard when dying, such as in DayZ where you start a new character each time. It makes me play more realistically...
@NVYVEStudios, Greenlit in only 10 days... I'm not surprised! Congrats nonetheless! :D
It looks great as all of your work!
Will the garage door be animated?
Any planned furniture? (If not I think it would be a great upgrade kit)...
@multiplyer, Doesn't banner ads only give you revenu when a user actually clicks on the ad?
Also, as a user point of view, banner ads are just...
Unless you game has immense success, you won't see much cash from Ads revenue.
That said, I'm not saying to NOT implement them. But don't count...
@GoofBall101, either way it won't be much dough. This can't be seen as the main source of revenue for your game.
I have no experience with frameworks on the asset store.
I like to roll my own way. Following some basic principles as much as possible and design...
Starting point: http://blogs.unity3d.com/2015/04/09/integrating-unity-ads/
Wow! That is one frustrating little game!
The frustration / "5 min addiction" it creates in me reminds me of Flappy Bird!
Just voted on Greenlight, looking forward to this beauty of a game!
One of the prettiest game made with Unity to this date! :eek:
I find, more importantly than Design Patterns, is understanding and following some principles, such as
SOLID and GRASP.
Still Design Pattern...