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The problem is that we need to upgrade to UnityIAP vNext when we build for Android/iOS, then rolling back to UnityIAP v1.20 when when build for...
@JeffDUnity3D There is any update regarding the new release?
Are you able to reproduce this issue on your side? I'm still seeing many users encountering that issue :/
To avoid hard coding it, because when it's hard-coded there is a chance to miss updating it when I update UnityIAP.
I thinks it will be useful if...
Yes, I've also tested by purchasing with a real credit card and all is OK for me!
Thanks for the links, but I can't access to these logs when my app is running on the users devices!
There isn't a thing like...
Which logs? I can't figure out how to access to it!
I'm seeing some users who are encountering Unity IAP initialization error: AppNotKnown
This is happening for only some users, for both UWP...
Is it possible to get Unity IAP version programmatically?
I want to include the Unity IAP version into the logs but I can't find a way to...
How can I get that logs? Any doc how to get these needed logs?
I want to add that I'm also seeing this initialization error for few users: AppNotKnown
Here is the details that I've obtained from one user:
OS: Windows 10 (10.0.17763) 64bit
Device Model: Inspiron 5749 (Dell Inc.)...
Yes, just tried it and I'm still getting the error
I hope I'll get a feedback from them, sent emails but no response from them till now.
Meanwhile, please to tell your team to be aware about the...
Any update regarding this issue?
I just tested with real credit card and I'm able to purchase twice the same item.
I'm still awaiting for a response from user who encountered the...
I'll try to check with the affected users.
What type of logs do you need to identify the issue? The "PurchaseFailureReason" is sufficient or do...
I didn't tried in testing mode, but there is no issue with many users, only some users contacted me to report this issue (I can't determine...
Some of my Windows Store (UWP) users are encountering this error when they try to purchase a consumable product: PUR-UserAlreadyOwnsContent...
@JeffDUnity3D Sad to hear that, I thought it will be fixed quickly as it's a blocking bug that prevents us to build our games for UWP :/
Any update regarding this issue and when we'll get a fix?
Here is the bug case: #1093054