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I was struggling with same problem half day. For now it seems I fixed problem. Regenerated font asset with exactly same settings. Assigned new...
Okay, so apparently we need to disable the VR Panorama Camera first, then start the scene, scroll to the wanted start frame on timeline and enable...
Looks like changing the camera type to physical fixed the FOV issue.
Now, how to fix the Resume fromframe issue?
We're also having issues recording simple 1080p video capture because it keeps changing the camera to a field of view of a 100 during run time...
Is there anywhere a response from Unity what is going on here? We used make builds in 10-20 min. Now it takes around 2 hours. All the unused...
Okay this is annoying af. Builds used to take about 3 times faster.
[Collab] ExternalAPI::Failure: A request to Unity accounts has failed with HTTP status 503 Service Unavailable. Please try again. If you continue...
Why is your asset is no longer available on asset store?
We've been trying to get Oculus work with your Aquas. River in particular. In a multi pass rendering it works fine, but when we set it to...
Yes we did, didn't help :(
Greetings, we're having an issue with Oculus and the reflections of Aquas river not being displayed properly.
Here's what it looks like:
I noticed that models that have this shader applied only receive shadows from directional lights, is it supposed to be like that?
Quick question: Does it work on Oculus VR?
Signing out in Account tab and signing back in helped it
I'm signed up but the Collab tab says I'm not and keep getting same Sign in to access Collaborate message
We keep getting this same error and we're a part of Unity teams. Singing out and in doesn't help
You have gtx 1080 3gb gpu? Huh??? They only come with 8 gb.
Hey guys. We're looking to buy this asset for out Oculus VR project. Is it tested on VR or not?
I'm looking for a budget (up to 5,000$) MoCap system to record body movements and integrate them on 3D character rigs that will be in...