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It seems that min/max positions from ApplyForegroundFilterByBody() doesn't fit in portrait and it cuts image not as expected
Yeah, it works for overlay and fitting room but unfortunately not for BackgroundRemovalDemo1
Is there a possibility to use BackgroundRemovalDemo1 in the portrait mode?
Thanks a lot! Btw is there an option to use azure kinect with your plugin in portrait mode for body tracking? I saw the the last sdk supports this...
Is there a solution to remove background using User Texture? Cause whenever I set kinect into portrait mode(rotate device for 90 degrees) remove...
I'm not sure why but the quality of image looks way lower in Unity compare with the image in the Azure Kinect Viewer with the same...
can't run a project because of axis, getting this error:
ArgumentException: Input Button Brakes is not setup.
To change the input settings use:...
thanks for the help)
red - normal , blue- shooting direction
I try it but it's dosn't always work, you can see this on the image
hit i get from raycast
In bullet example code we used always...
[SerializeField] private float m_DecalProjectorOffset = 0.5f;
m_DecalProjectorScale : 0.2 , 2 , 0.2
m_CullingAngle : 80
m_MeshOffset : 0
I edit this parameters and it's dosn't help me)
Work's well when i use Quaternion.LookRotation (pos, normal);
But i have some problem with trail view [attach]
if i use...
it's dosn't work(
hi all, i have a problem with decal system,when I shoot from gun - I have to leave a trail of bullets, i dont understand how i can get...