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I'm getting this issue. Builds on desktop fine, runs in editor WebGL fine, build to WebGL ok (but not working correctly like the desktop build),...
Thanks for the info.
A package deal combining both flight assets?
Do you have a rough timeline of next releases outlined above?
I'm assessing assets for a prototype flight project and have some questions before purchase.
I could not run the demo in the web browser as...
I don't see the big deal tbh.
Unless you are a dsp specialist with a Phd in HRTF algo's (which I *almost* did once) having the source...
Where does it say that?
"We replaced our closed managed plugin DLLs with the open...
I tried the demo but I have some real reservations about upgrading due to some issues.
A big one is when I walk up to a vehicle and push against...
Unity QA doesn't seem to be either Quality or Assurance now. Really disappointed with the way Unity has gone downhill.
Could map brake/accel to the gamepad triggers? I can't test it properly the way you have them bound to the left joystick which is also steering....
Any progress on release date?
Nice work! You should release it as an asset.
I tested the demo you posted but it seemed to have some very unrealistic physics behaviours, flipping the car many times when just hitting...
Can you do direct drive single gear electric vehicles with NHW?
Something that's missing but is really important is distance/speed markers before each corner. These are pretty critical for braking zones.It...
Is it possible to find the pitch and yaw of the vehicle?
Nice package. Will this work on the same camera? eg: I want to do a variable timed fade in/out on a main camera.
For example, I need to reset...
Q: How do you get the performance characteristics of a car?
I need to know what the maxspeed is, for example.
I imported this into 2019.3.b7 and when I try the demo I don't get any rain or snow FX.
Using linear space. There's not much in the manual on...