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As simple solution - place your prefab into Resources folder and load it in OnCreate method of your system.
Hm... Cool. I don't know about this feature =)
Reinterpret do nothing for reorganize your memory layouts. Its just change type of pointer and nothing else. In your data layout your...
Its not about do code gen on dll itself. =) I use unity api...
I have little problem. I try generate some code outside of Assets folder and build it in dll after by AssemblyBuilder api. But I get...
Hm... nice summary, but generics supprot for ForEach its important too.
Thx for answer.
First of all sorry for my bad english, its not my native language.
About my problem. Using WithAll<T> and WithNone<T> not help...
For me its realy problem, because I made some base systems with generic components like
public abstract class...
Thx man, you save my life =)
Ok, its solved by hand merge PATHEXT env variables from user level to system level.
OMG! its also solve problem with not resolvable git! Thx man!!!
Thats original thread with link to bug tracker.
Yep. HUB do something with environment... After update to 2.2.0 (2.2.1 too) I cant work with any project with git dependencies in packages. It...
The same thing in 2.2.1... very very frustrating bug.
After last update of UnityHub to 2.2.0 version my projects with git dependencies on launch show errors: "No 'git' executable was found. Please...
Hi guys! I'm not very expirienced in Animation JOBs... But may be its possible use PlayableGraph (for animations only) without target Animator......
Try this examples http://flowcanvas.paradoxnotion.com/downloads/
I dont yhink that its can be done with some tools, IMHO its possible only with hand work.
What do you mean?
Yes you can use "Get Other Of Type" node for example.