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I always use the most recent LTS version, so currently 2019.4 LTS. I haven't had any issues with that version and the TDTK.
There aren't any layers imported. I think the TDTK.cs file has the layer info. Song has it set so the last few layers are used, even though they...
You disable it by not having branching paths in your level. If it makes no sense in your game then don't have user-created mazes in your game....
@Niroan the multiple path thing is called "juggling" and is a strategy in every TD that has mazing. I wouldn't call it a bug. Part of your job...
For the record I think your documentation is fine, and never had any trouble integrating the project into mine, which is a multiplayer vr game so...
I didn't think it did, I just read bastilar's post above and thought maybe I was wrong and it did use playerprefs.
If it uses playerprefs it should do what you need. Playerprefs will save a value so that the next time the game is played that value can be used....
I don't believe TDTK has any saving. You would need to add that yourself.
I too hope he is doing well, but minus the religious stuff.
Based on their complete lack of any response I doubt that will happen. It would be great though, I totally agree.
I'm absolutely garbage with quaternions, so any excuse I can find to practice them is good lol
public class DelayedRandomRotationOnYAxis :...
I believe the rotation code is the original oculus code in OVRPlayerController. If I understand you correctly you would want to change the code...
There's a channel for code sharing on the discord, if you are also on there or would like to join.
I doubt I can help any better than @JanOtt , but of course I'll try. I do check the discord a lot more than this forum, just fyi.
As long as that doesn't mean one 1000-line script :)
@superjayman you might get more help if you weren't so rude. It's funny to me that you are obviously here because you don't have the talent to do...
Interesting. Ok thank you, I'll mull it over some more :)