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3.0.1 unity 2020.1.9, still have this issue, is this normal?
Hi, any news about this feature ?
Yes, I've finally made like that, but it's a little bit frustrating for our artists, they eyes shinned with particles timeline at the beginning :)
It seems that the script in the documentation
does not work when...
Hi, We're facing this issue, ios only, mainly ios 13 with devices older than iphone 8 gen, can you please share your bug report status?
Unfortunately, no :(
bug Id: 1193733
Just tried with vulkan, it's worst, 100ms per frame, 93ms of waiting
Made a sample project with 12 cubes, same story, 30fps with a lot of waiting. Bug reported
Tested on s5 mini, no issue
Hi, I have similar issue on Huawei p8 lite, it spends a lot of time in Gfx.PresentFrame. Without shadow it's ok, we're still at 60 fps, with...
Thank you , it works
Just to be really clear,
"When set to false, synchronization only occurs prior to the physics simulation step during the Fixed...
@MelvMay What about the same case with a non-kinematic body?
Hi, I'm going crazy with physics since few days and I'm seeing this post.
Here is my case :
Ball (green) are rigidBody with continues collision,...
3 years later response (for my next search...)
position = position,...
If I choose to export my project in folder A, my gradle project will be in...
@Yuri-Habets, nice callback, very usefull.
I figured out an issue with export project checked. Path is not the final project folder but the...
I am also really interested in this feature too, can we have more informations about that (Documentation, ETA... ?)
I can explain why, but I cannot check how to do this right now (take a look at the default UI shaders, it may use something like partial culling...
Same for me, my project is not so big int weight, but has 42228 meta files. I guess that's a big point for the alt-tab issue. I hadn't any problem...