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I open my project from Unity 2018.3 to 2019.3
My project was OK but in new version unity, this error is occured.
TypeLoadException: Could not...
I reported a bug to chrome with screen shot and mentioned I think memory issue is still occured.
After chrome update version 86.0.4240.111 (official build) (64bit),
when I refresh our WebGL page in 11 times, SBOX_FATAL_MEMORY_EXCEEDED occured...
I think there is a bug list in chromium about related this issue.
I experienced in Firefox also.
With empty sample project, Unity2020.1, with Firefox (81.0.2 64bit version) dev console shown.
- the issues occur on Unity 2018.2-2020.1.8,
I tested empty scene with Unity2020.1.9, 2019.4.12
Both case issues occur when chrome dev tools...
I have this issues occured also Firefox with Dev Console shown.
Unity 2018.3.0f2, Empty sample scene build. Firefox 81.0.2 (64-bit)
I tried about...
I found something. I check Unity 2018.2 WebGL build.
If I test with opened Chrome 'Dev Tool', then
exception thrown: RuntimeError: memory access...
Hello, My Unity version is 2018.3.0f2, I have same error at web gl build.
I created a new empty project, and change to WebGL platform, and build...
isOn set to true is not worked.
I change state toggle button from script by this "Select" method.
When I use SetResolution, the screen size * screen dpi was to big.
RenderTexture size to create was to big.
SetResolution Size is...
I make a android project build in Unity 2018.3.
Log is this.
I build a target platform as WebGL
Unity 2019.1f1 is released.
Please support this version. (zlib duplicated define issue)
I have also question.
How can I Emission checkbox in standard shader, enabled via script?
In runtime, I want to Emission checked in script....
I want to change tint color in UnityJellySprite component.
I changed m_Color value in runtime.
LateUpdate() function catch event during resize, neighter.
after resized window done, then LateUpdate function is called.