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How easy is it to replicate animations over the network? I take it Unet's NetworkAnimator won't work here, will it?
I must be doing something wrong then. I'll double check.
polling mouse delta is still wrong for me.
by using the good old "Input.GetAxisRaw("Mouse X")"/MouseY and creating a Vector2 with those values, I...
Soo, any updates from this? It still feels off.
The developer has responded to my email. Said he's improving screen space collision and offered me a preview version after I sent him my invoice....
Is this abandoned?
it works and it's free
their support is sufficient
thats literally all you need for 99% of indev games out there.
Ditch Photon for your next project: CCU limitations for self-hosted servers make no sense at all.
Use Mirror. It's free and battle-tested.
Don't go with Photon: go with Mirror.
Support is amazing. Plus, you don't get any sort of CCU limit, as you'd get with Photon or Bolt. CCU limits...
Sweet! Thank you!
Please hit me up when you manage to come up with a fix.
Thanks for replying!
I'm using Mirror.
Here's my spawn code:
public void CmdRequestPawnSpawn(Vector3 pos, NetworkIdentity id)...
I'm working on a co-op third person shooter.
Imagine the following scenario:
- Players 1, 2 and 3 are all sitting still, far away...
I've never seen the SRP Batcher Compatible field in this project, despite the fact that I'm running the latest LWRP from the package...
I have changed my project's rendering pipeline to LWRP a few weeks ago and I can't seem to toggle this feature on.
Inspecting any shader (even...
HDRP shadow settings:
My light's shadow settings:
Latest HDRP version.
It seems to me that HDRP's soft shadows are not working.
How can I fix that?
what the hell.