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update version 2.53 [Major update]
- ZIP: WebGL has now full zip support. Obviously not on the file system but on memory buffers. (bz2 method not...
Update version1.61 [Major update]
Released: Jan 13, 2020
- WebGL has now full zip support. Obviously not on the file system but on memory...
Hi shawww. WSA support has been removed due to many certification issues. If you don't care about these issues I could provide you the plugins for...
Please check your pm. I sent you a fixed lzip.cs script with preprocessor directives that should fix your issue.
Edit: It seems that the UNITY_TVOS preproccessor is not working ...
Edit2: ok. The issue is that from a unity version and on UNITY_IOS is not...
Can you please send me in a private message, a more detailed code example that you are using so I can reproduce the issue.
It seems that in terms of speed and compression brotli would be your first choice.
Here is a screenshot of a benchmark I ran:
update version 2.52 - ZIP: fixed some C# issues with the compress_dir and compress_file_list functions.
update version 2.51 - ZIP: iOS/tvOS:...
update version 1.60
- fixed some C# issues with the compress_dir and compress_file_list functions
update version 2.51
- ZIP: iOS/tvOS: fixed duplicate symbol issue with Unity2018.
update version 2.50
- ZIP: iOS/tvOS: fixed some conflict...
update version 1.59
- iOS/tvOS: fixed duplicate symbol issue with Unity2018.
Although this is not happening on Unity 2019 I will make an update asap and send the plugins to you via pm.
Later I will update the asset...
Hello. Not for now. Although I am investigating the Switch option.
update version 1.58
- iOS: fixed some conflict issues with the Facebook SDK.
I have made various tests with Unity 2019.1 and Xcode 11.1 and all seems fine.
It is a known issue of using unicode characters for zips.
For example the 7zip application is more compatible then winrar.
With which app...
I will check with xcode 11 and get back to you.
It seems something went wrong with the downloaded zip file.
If you can send me the sample project using a personal message so I can check...
There is no easy way (if any) to decompress from an array of byte buffers that will work as a split archive on Android.
However I will...
What you are trying to do is not possible on Android (split files in streaming assets)
You should use a single zip archive.