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I've tried this way:
this.uiThreadMethodCallback += this.UiThreadInitNotifications;...
Thank you for your reply.
1 - no
2 - no
3 - maybe.
4 - no
So, 99% it's #3. I call [UTNotifications.Manager.Instance.Initialize] from...
It looks like it uses 100% only even it screen is bigger and 125, 140, 150 and etc are provided and available in Assets folder of WSA app.
Good plugin, but does not work on WSA for me.
On Plugin initialization in Debug mode it generates error:
WSA, SDK 8.1, x86, Debug,...
So, Unity patch 5.3.4p1 solves most of problems.
The last thing left - splashscreen image is too small (but bigger is provided and present in...
Trying to build game for Windows Store (WSA, SDK 8.1)
On Unity 5.3.3f1 (OS Windows 8.1, VS 2015 / 14.0.24720.00 Update 1)
Is Unity UI Image supported for masking and invert masking (make holes in sprites)?
Also could you provide list of supported platforms?...
I'm finishing a really impressive (simple, but powerfull) client-server solution for Unity. Here is information about package...
I have a big problem after updating to Unity 4.3.1.
I updated SocialNetworking to 2013-11-27 and StoreKit to 2013-12-07 versions.
How did you fix it? I have the similar problem (but with dynamic fonts) on S3-mini. I installed your app and it works correct on my...
Hi. Thank you for good tool.
I use Pro version and have problem with sliced-9 sprites.
I use NGUI for my game.
The problem is in sliced-9 sprites....
Frank, mrexcessive THANK YOU!
Fixed on Windows 8 x64
any news? Still doesn't work...
Lion + Safary 6.0.3