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This is a great optimization, but unfortunately when a probe is moved - the "look-at" target is where the probe used to be, and not where it is...
We had exactly the same issue (ame unity and HDRP version)
FIX: Set color format in rendertexture to B10G11R11_UFLOAT_PACK32
Reflection probes are set to realtime and refresh on enable. Probes are a child of a moving object. When object has moved further than the box...
I have similar issue, but found that it was when looking at certain reflection probes (2019.3.0f1 + HDRP 7.1.5 and newer)
I am experiencing it in both 2019.3.0f1 and 2019.3.0b12
I have found out a little bit more, seems like probes are only baked when camera is inside probes volume.
When a prefab contains decal projectors, these does not appear when the prefab is added to a scene.
Unity 2019.3.0f1, HDRP 7.1.5 / 7.1.6
The probes are not updated every frame, only when changing lightsetting etc. (updated on demand)
Unity 2019.3.0f1 (also in 20193.0b12), HDRP 7.1.5
Realtime reflection probes will not bake ("Probe not baked yet"), a bit random, some probes...
It is available on git. We have tested it and it works fine now!
Created en empty project with HDRP 7.1.x 20. September, Unity 2019.3.0b4. Added a sphere with a decal projector onto it. Works in editor, no decal...
Is there support for realtime reflection probes?
Latest version on the assetstore doesn't work with 2018.3.0f1, can you please fix this. Thank you very much!
We had same issue. After a lot (!) of testing we found that crash in builds was caused by reflection probes in scenes being loaded.
This seems to be a Unity bug, and have nothing to do with PlayWay :D Sorry about that...
Hi @zuzzu, motion vectors are not working in Unity 2018.2.0b9 with Post Processing Stack v2 Temporal Antialiasing. Appriciate it if you can make a...
@zuzzu When we change the viewport rect size on camera, the ocean is not rendered. It would be great if you can make a fix for this case!