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So we can't use with Relief Terrain Pack? too bad..
Sorry but, why is that fog here? It wont let me change any settings in lighting window etc. I have custom fog script and and can't use right now.....
@chingwa I created prefab from demo scene than dragged my scene and it didn't work
@Teila it changes itself when you play the scene. change your...
Hi, I'm not a programmer and I need a simple gui that changes time of day (cycle) in game. Can someone help me with that?
Reflection probe was rendering the new clouds (legacy setting still works)) but suddenly it stopped rendering the new clouds. Any idea why?
https://docs.unity3d.com/550/Documentation/Manual/UpgradeGuide55.html probably with this
@TerraUnity did it work? Or am I doing something wrong?
Hi, I use your Volumetric Cloud and I am having an issue. With Time of Day asset (stars, moon etc ) they can seen through clouds. I think its...
Can't you just change this asset's name? It's not only colormap after all. It's great terrain shader like relief terrain pack. Not "Colormap Ultra...
Having some issues with controller. Any idea for how to solve?
I have a problem with scattering and reflection.Almost every reflection (planar,ssr) I getting this black sky. The images will tell you whats the...
I have an issue.
Day time; Amazing
But It comes to night time, It gets really bad.
I can almost fix...
it is already set up like 0.5 0.5 0.5 all of them.
Btw, There are mesh paint assets on assetstore but you can paint 2d grass on the mesh with paintjob. Only thing i need its 2d grass paint on...
In the blacksmith demo they used vegatation system too, but i cant use it, there are too many options, shader things. I finally did paint the mesh...
Sorry my mistake, i didn't know it works with global fog-scattering automatic color etc. It works great now and great asset btw.
It is not working like forward rendering fog, at least for me.
you should add global fog support for deferred lighting. forward is really bad for lighting.