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Could someone help me out with the script below? Can't quite see why this isn't working.
If i comment out the else statement it works, but...
I purchased some FPS arms thinking they would come with some prebuilt legacy animations of Mecanim ones. It unfortunately doesn't come with...
For anyone coming across this with the same problem i had you simply need to add a 'return' to the code. So it only adds once and comes out of the...
Anyone have any idea?
Sorry, that doesn't seem to work? it doesn't populate the texture
I've looked at that already, but can't see how i change the new Texture2D(200, 100); for my Resources.Load("Test");?
What is the correct syntax?...
I'm missing something very obvious from this script as it loads the texture in to all the variables rather than just the first empty one....
I emailed Graham who responded to a message earlier on in this thread.
Please see response: Please can the initial requester pick this up?...
Could you expand on that? i'm getting loads of the same errors. What did you do exactly?
I too am having the issue after importing the Autumn pack. This really needs fixing. As someone mentioned i would like to use the assets...
Sorry, this actually works now. So thanks for your help :)
Thanks. That message up was a typo by me and i've removed it now.
Still the same issue.
It only appears to work on one enemy, but i don't know...
Having a bit of a blind moment and can't figure out how to only Send a message to the object i'm hitting.
I'm using the below and once one...
Thanks, that's great.
I've copied this from else well (beyond my technical knowledge!), but could someone help me add a 'max' variable to the height in which the...
Thanks. Just to check.
Is the static variable 'HaveWeapon' a new variable or should it replace the existing one 'haveWeapon'?
How would the if...
I actually did a search after that and found it, downloaded it and tried it. No more errors but the variable is still false even though the...
I mean press 'o' then exit and load up the game again and press 'm'. It does save the the correct value of 'true' when you see it in the...
I've created the below to go in a larger piece of code within the Update function. If you need me to paste the remaining code let me know....
Has anyone got a save script working with this prefab? Any help would greatly be appreciated.