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Love the assets and prepare to buy
But more ,seems there no example scene in the assets, could you provide the example scene as I can...
Sorry for noob.
I have create a very simple game , and I use rigidbody2d, when I give a up force to character.the character jump,but seems...
If I will combine, I must combine at runtime , because for every player , the tiles are different
I will try to find some way to control the camera render. seems not much information
Thx hippocoder indeed , I will try , THX again
I can zoom the camera and rotation the 2d object in the camera, the 2d object have six different faces with their own collider, single 2d object...
Thx GarBenjamin :), thx for your suggestion , your solution maybe the only solution ,I cannot control the camera how to render the sprite, can I?...
WOW ,hi imaginaryhuman , I found I have paid for your Gradient Shader Pack ,reaally good asset :)
>But then what happens when he zooms out and...
Any suggestion is god for me
I will provide the player dynamic to destroy single part of the tile.
If they are a big sprite, I cannot destroy it as part
In order to when I rotate the camera to the right side , the collider2d on the right side will still work
Could I change 2d collider Plane from yxPlane to yzPlane?
Any help :(
Hi hippocoder, thx anyway
More , I cannot catch the idea on how to set positions manually , any more information is god to me , sorry for noob....
Fell a little upset, still cannot solve the problem :(
Yes just one
More , do there a way to put 2000 objects in each batch?and generating the geometry, pushing it to the gpu ?
Any information will be really...
More , The parent root will rotate around y axis in order to show another side 2d tile grid
they have a parent root that will move and rotate
They are tiles in grid, they are using unity native 2d sprite.
When the scene really far ,...
To many 2d drawcall make the game slow
I will have at lease 100000 2d sprite on the screen. When the camera big enough to see them, I find the...
Sorry for the noob question.
I have an object behind a wall. They have their own LayerMask and collision.
How can I Hit or use...