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Sounds good, that is what I expected. Using vertex colors should ensure that static batching works. I (personally) wouldn't be concerned with...
How is it with regards to batching?
Or...you can look up mainTextureOffset in the documentation and find this:
// Scroll main texture based on time
var scrollSpeed : float = 0.5;...
DPaint was awesome!
I remember running it on my 486 with the -slomouse switch, because the 486 and 24 megs of ram was to powerful and the mouse...
I sure can compare the scenarios, and I did :)
I was talking about pricing in general.
I think a lot of people are unclear on what professional assets "really" cost. Now, I haven't looked at the animations, but if they are of...
If by eighth res, you are referring to the eighth level of mip-maps, then you are using approx. 3x the texture memory to store all the mip maps....
I may not be up on the current acronyms, but what the hell is a 4x game?
I do it this way in my project, and it works a treat.
My guess is this has to do with object instantiation and destruction.
When you tap the sprite, do you call Destroy()?
And the new sprite, is it...
Well, as an early adopter, I can't think of a better purchase, outside of Unity.
As to whether you *need* both, that would really depend on how...
If you have the money, buy it.
This is what I was referring to:
Well, dig around the wiki, I think there was a set of script to support vertex animation from Blender.
Not exactly sure why you would >need< to...
For your example, export the windmill and the blades as separate models. Put them together as a prefab in Unity, and use the Animation editor to...
Select the material that is assigned to the plane, or create a new material, and assign it to the plane.
Select the material, and in the...
You are using a Vertex-Lit Shader.
Change to a Pixel Shader.
Since I am snowed in, thanks to Snowpocalypse 2011, I now have something to read.
try using Reset-XForm in the Utilities panel in MAX.
Zero out the rotations and then reset the XForm. See if that helps.