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I know it's not the best option but for optimisation reasons I bake the AO map on the main texture of each object.
I will try to make a...
Will you need a detail texture as well?
Here is one: [MEDIA]
Yes it does :)
You can also use:
///anything you want to do
Hi Xexer! Sure :) I will include it in the next update!
It's actually ready I only need to make a mobile version and publish it on the store. It will be published as a seperate package but it will ve...
Making double sided shaders is so easy that it doesn't really make sence to make new shaders just for this. What you need to do is open the shader...
The only think you need to change when you switch to Linear is the Light Manager settings. The have a different effect to thw...
Hi Hexer. Is this the alpha version of Unity 2019.3? Maybe it is a bug I will have to wait until the original release
Wonderful work akuei2! Very nice use of the shader :)
I am glad that the issue is resolved :)
Looking forward to see your creations!
Hi Akuei2! Please contact me at firstname.lastname@example.org :)
Other people had the same issue! I will contact Unity support.
Tesselation shaders for APOLLO will be available probably as a separate package. APOLLO let you have full control over the shading so Velvet...
Thank you Akuei2! :) Amazing stuff as always ☺
I am sorry for replying to you so late. Your questions are very important and thank you for reaching out :)
1. The APOLLO main...
Haha! I can't wait for April to come too ☺
I won't let you down
Of course ☺
I guess you need to add a cubemap first