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Hello, quick question. I need to move my terrains at runtime, but the trees registered in the GPUI Tree Manager stay static and won't follow the...
Apparently this is not a issue any more. I switched to Universal Render Pipeline and I don't need to store the position in UVsets, vertex position...
Hi, I think I had a question similar to yours and I figured it out myself in the end.
I am using ASE not ShaderGraph but nodes are often the same....
Well it seens I figured it out myself, with a simple dot product.
Not sure if this is the best solution but it does the job in my case....
Oh sorry I see, thank you !
Hi @Amplify_Ricardo, I come for the object space normal triplanar mapping issue. Have you got some news on your side? Will this require to wait...
I would like to map a normalised gradient on a mesh, for instance like if using the local position on the x axis (remapped to 0-1), but I want...
This is where I ask: Can this problem be solved using Amplify Shader Editor? How?
I got the same problem in 2019.4 using URP..
I love this, nice work!
To be sure I did this from a new Unity project. Here is the .unitypackage.
I made SampleScene skybox black for more clarity. If you rotate the...
I can actually reproduce it with the most simple shader (URP template):
Here is the result on a Unity sphere:
Hi. I am facing a strange issue with object space, triplanar normal mapping since I converted my project from built-in RP to Universal RP.
I use a...
Hi there, I bring that thread up again after converting my project to URP. Something beyond my comprehension has happened to the shading of my...
Hi. Exact same problem.
Unity Version: 2019.4.1
Version Of Amplify Shader: 1.8.1
EDIT: Never mind, fixed with last release from ASE website.
I see, so I will maybe look for other atmosphere implementations for now. Thanks.
An other question: I would also like to have several...
I am currently prototyping a game with asteroid sized planets in URP and I think SGT is going to save my life.
I customised the SGT planet...
I am preparing you this.
Yes same scene.
Noted. I tried both to see if there is a difference.
Oh and here is my code for saving and loading (from UI buttons)
Thanks for your response.
Would there be a solution for this?
I have, as well as the auto saving instructions.
I am experimenting with Easy Save 3 for a small project and I struggle to perform simple saving and autosaving.
When I load my save after...