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Ok. I got it working by using [PunRPC]
I am still new to photon PUN2 and I want to understand if I do this correctly,
I want to make when the player is idle for x time, the...
I'm facing similar issue. Have you found any solution or workaround for this?
Although this is old thread.
I was looking for solution to the same problem and I think I found it.
Just sharing so it benefit someone.
I found this plugin which also can work for local file. Perhaps someone who visit this thread have interest in this.
Cool video! Can't wait to watch the next one
I'm wondering the same thing too.
Does this also work if the model is bigger than the image marker itself?
This is the video of what I'm talking about. I'll try to play around with physical size. Thanks @jimmya
Is there anyway for me to eliminated or minimize the drifting when using image recognition?
It happen when I scan the marker and move the...
I looked at network traffic and what data is being transmitted. It seems like JsonUtility doesn't work in Hololens for some reason. I'm using...
This is kinda weird. In unity editor it give me 200 but in hololens it give me 500.
I tested it. It didn't work but shouldn't it respond me with that error while I'm in editor mode and also in Hololens?
Currently, I only receive...
Do you have any example on how to use body Raw with json?
This code works great but for some reason it didn't work with Hololens. It give me "Generic/Unknown Http error"
I solved it by adding my teammate to my organization. Unity collab has changed a little.
It used to be even if you're not in the same...
Is there any work around for this?
I'm not sure if I could help, but I do this to load image to UI
public string fileName;
public Image Img;
I see.Thank you!
Then if I have more headers, I'll just add request.SetHeader more right?
Using the this example code, do I code like this?
IEnumerator Post(string url, string bodyJsonString)
var request = new...