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I need to prevent rendering some part of pixels. To achieve that I use o.Alpha = 0 in surface shader.
It works if I set #pragma surface surf...
I have a standard simple plane on scene (Master Plane) Position : 0, 0, 0 Rotation : -90, 0, 0 Scale 2, 2, 2
and I want to create prefab of...
+1 vote for this feature
anybody use Bitmap2Material to generate textures for RTP ?
0) Now i use Bump Specular shader to generate and test texures by B2M, but it's not...
Hm and what is type of texture in RTP asset, i.e. Grass(Hill)_diffuse_spec ? It's look like transparent in photoshop, but in Terrain it's look...
i solve it by check option "d3d11 (PC - U4 DX11 mode)" and rebuld shaders.
( Win8 Pro )
I not understand what means by "cut edges" and "side walls" how i can do it in VG editor ? Can you give several instructions how to do it.
p.s. and how to fix this artifact when looking on foot ?
How i can do smooth on border with texture ? It's looks not pretty on borders
I try to use RTP 3.1c , but when i do first steps by tutorial i got strange result.
1) Create new project
2) Import RTP 3.1c package...