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I don't think the problem come from that, because I only move the target on the Y axis, and in many tutorial people are doing the same thing.
I have issues with the animation rigging package and the Two Bone IK Constraint.
I want implementing foot placement for an 3D...
I'm working on a Third Person Shooter and I'm using a blend tree with different animation (aim up and aim down) and I wonder how can I...
I try to resolve the problem with AimController.cs and the "Use animation direction" parameter but it still don't work. I really don't kown how to...
Hello Partel, can you please reupload the demo file, I have the same issue than RickyX and I want to see the demo to solve my problem. thanks you