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Does the world globe have any obstacles you can jump on?
If not, make the gravity a variable that does not rely on collisions.
I'm 9 years old...
You do not look like you started a few days ago, that is awesome!
Me, on the other hand, started Unity a few months ago, and only made an FPS...
I'm also terrible, but here is a list of things for you to try:
1. Do any of your project folders have quotes in their name?
2. Did you install...
Have you tried watching Brackeys' 2D pathfinding video?
I'm not sure, I'm just 9 and started Unity few months ago
As Yoreki said, Sebastian Lague's beginner video is great, and so are Brackeys's videos. You can search up their tutorials online. Brackeys even...
In your actual code have you put tabs? Maybe Unity couldn't detect the curly brackets.
I'm just 9, so I'm not really sure about this
Maybe use Input.GetKeyDown(Keycode.put something here); or Input.GetKey(Keycode.put something here);
Here, learn more about it, just found out...
Maybe you can use the Rigidbody.MoveRotation() method.
I'm realllly not...
Oh, ok, thanks for the opinion, it's just that I think Brackeys is a little more basic and explains what a script does (but I do agree with you,...
Uh maybe use Raycast instead of Linecast in line 15?
I dunno, I'm just 9, started Unity few months ago
(Oh btw maybe use multiline comments...
Here, I made a Google Docs on it
Not sure about...
Hi, I want an idea for a game that I'm making, I want it to be a 3D FPS. Any ideas?
(By the way, I'm a 9 year old so don't make it too complicated)
Maybe shoot a raycast downward and detect the distance. If the distance is too low, raise the height. If it's too high, apply gravity.
I don't know, Sebastian Lague's tutorials are quite hard, maybe try Brackeys instead.
You can go to Brackeys's channel. He has simple and in depth tutorials.