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so tried running the example scenes on android, nothing works, objects stay static. any idea why it does that?
ended up creating my own custom solution, took me a couple days and lot of caffeine, though. :)
to my very limited understanding, I think it is rigidbody on the tires, connected with configurable joints to drive and steer the vehicle, I...
Any way to make the collision work for the complete wheel instead of just the bottom half? at the moment, if tire's cover is disabled and vehicle...
I got Doozy UI last week and man I'm loving it! I'm facing a little problem, I'm trying to stack multiple move animations on UIView and UIButton...
Is it compatible with Photon for multiplayer games?
anxiously waiting for the release! just one question, can it be used on mobile devices? SM3.0 devices to be specific.
Cool! Hope to see it sooner. All the best, Krokozor.
Looks cool! does it also support spherical navigation?
That's what I've in mind as well, but the question is, that is it easy to get it working with Edy's Vehicle Physics or Unity's Standard Vehicle?...
does it work with Edy's Vehicle Physics or Unity's Standard Vehicle? This looks really promising.
"This blog is open to invited readers only"
just downloaded SSMS from Github and going to play with it! does it also work with SM3.0 mobile devices?
and how to render particles on rendertexture? I guess, particles going to erase alpha channel of rendertexture, is that so? never tried this...
Hi there Noisecrime
I'm trying to use these stencil shaders with particlesystem to kinda create an invisible splat effect that reveals a mesh...
I really appreciate all the replies, you guys are amazing!
I'm not a shader guy, but I think this is what I'm looking for, though, I've a shader...
I came across this fantastic game a couple weeks ago and since then, I'm trying to figure out how are they doing this paint effect in real time....
Cool! Also, is there a free Puppetmaster version for non-commercial use or even trial? :)
Thanks for replying.
This looks a wonderful asset to have! Wondering if it is possible to use it with UNET? and if so, is it easy to do so?
Thanks, BoredMormon, is it for Unity C#?