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We're prepping a thorough devlog update. In the meantime, here's a video recap of our recent trip to MomoCon!
We highly recommend...
We survived PAX East! Couldn't have asked for a better reception of our game. Thanks to everyone who stopped by to check us out!...
Sweet, thank you!
This looks awesome! Could you fix the private trailer in your first post? I want to see more of what the game looks like :)
No plans at the moment - our team does love handhelds in general, though, so we'll see!
Exciting announcement today - our Coming Soon page is LIVE on Steam! This means we've confirmed simultaneous launch on Steam and PlayStation 4.
Wow, thank you! :D
Just checked out Fusion Frenzy - see what you're saying. Happy to be compared to it!
Today we're sharing images from recent level development, along with progress we're making on our level title cards.
We made a silly live-action announcement video about going to PAX East. Hope you enjoy! :p
Today we're sharing our level design process, a cute skin, and a hilarious April Fool's prank.
Level Design Process
We've been testing out effects for a new mode. We're also getting a new level in the game and working on mode selection.
Thanks for checking out our post! Sounds awesome. Message sent :)
We've been working hard to get some new levels, new modes, and new skins in the game.
The Overlord is the...
Our most recently uploaded bot is DropJaw. Initialize Ground Pound!
(Huge thanks to Goonter for making the Frameshift post where I got my formatting ideas!)
Blade Ballet is a two to four player multiplayer...
Check out the Blade Ballet devlog! It's a blend of art, animations, mechanics, sound, and all the other stuff that's going into our game.