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Hey Sinnlos zwecklos
Thank you guys! We keep going for sure!
Stay tuned for more
So glad you like the designs and visual appearance!!
Got some pics of the current level white boxing for you.
Well, its not quite...
Looks great man! Pretty sure I will buy.
Seems to be the graphic card. I just bought a new laptop with a quadro k2000m and worked only there.
As I tried the soft particls on my...
I spent quite some time to get soft particles to work.
- Set up a fresh project with Image Effects and Particle standard assets...
Like Proton, I wanted to beef up my static geometry with decals.
I got the same error messages as Don Gray.
At first, I tried to cut my...
How can I access the light information in the surface part of the shader?
#pragma surface surf SimpleLambert
I would appreciate nested nodes, too. It would also be nice if one could save them in a custom roll out of the nodes tab.
Its used for distorted transparencies mainly. Load the distorted graph for an example.
Look for Zogg's post at the bottom of this page...
Recently I tried to make a shader using the "GrabPass".
Unfortunately, the grabbed screen texture was displayed upside down.
I browsed through...
Another approach would be editing the normal in your image editor.
If I want to increase the punch of a normal map, I just put a curve on it.
Could anyone give me an example on how to implement the diffuse wrap lighting model in the sse lighting graph?...
How would I do a light-shadow falloff to mask everything which is affected by light?
Would use that for a surface shader.
Looks really very great!
I would also be very interested in testing this! Would pay for it, too.
As cool as rnm's would be..
Is there no way to just implement normal map bumps in the bake?
I mean, I don't want to invoke the bump effect...
Seems so! Thanks :)
Thanks for answering. Would be great!
As far as I understand I have to check "generate Lightmap UVs", which I can only add to the mesh and not...
Simple question: Is it possible to generate a unique second uv for prefabs?
The task would be to scatter many instances of a prefab,...
Awesome! Your the man! 8)
Thanks A LOT!
Wow! Looks really nice! Eager to check it out :D