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It has been over a year, are there any snippets or examples?
OK, based on what I witness, looks like my audio system was causing the game to slow down, since it suddenly uses too much CPU.
I want to know, what else are the factors of slowdown in Unity, besides incompatible hardware and improper memory usage?
Well, I forgot to tell that I've checked before. It seems that it has something to do with the memory usage (Total Allocated), perhaps memory leak?
So, I just finished the first boss in my current project and I just founded a very strange slowdown in my game during test gameplay.
The package is not available.
:( Nobody got a solution? (Sorry for being impatient...)
I have a problem where Unity can't compile the scripts inside the Plugins folder, the only scripts that were affected where the Game Jolt API made...
Just random chatting, everybody is welcomed. There's also a channel for devs. If you play osu!, I also have the dedicated channel for it too.
It's a modern reimagination of IRC, made for gamers.
I haven't been in forums nowadays since Discord is my only chatting platform for this generation. :D
So, if you want to chat with me, why not...
Forgot to tell, Update 1.1 is up now.
It should now enable you to pause with the right mouse button and fixed the mouse-zooming feature.
Finally, after 5 months of hard work. It's done at last!
I want to work on my brick-breaker prototype that's similar to Block Breaker 3 Unlimited, but I don't know how to make other balls follow the ball...
I'm just too curious if 2017.2 fixes the memory leak on preview from 2017.1 or not. Does it fixed? @Jacob_Unity
So, I've reverted to 5.6, although lost some new features. No memory leaks so far.
So, it could be a bug in 2017.1 that's causing the memory...
I'm also having this problem, on the release version of 2017.1.
The editor once killed my laptop each time I preview my project.
I hope there's...
I'm also occur this problem, I dunno.
Unity almost filling up my RAM up to 1 GB.
I'm also got an OOM error from both Windows and Unity.
I'm currently working on a game and found some problems.
The BoxCollider2D Auto Tiling feature seems to act incorrectly with sliced sprites. It...