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Sadly it looks like the dev is not longer "nearby". Still, I think i will be able to implement the color-per-particle thing
Will, and when, this be implemented? I love TRINE 2 and other games that allows for multiple keyboard/mice...
On Win32, there is RawInput. Unity compatible example AND MouseInputManager here: https://pastebin.com/u/PeterSvP You need C++ compiler (yes C++)...
Guys, GameAnalytics.dll got me stuck in endless loop trying to run the Api updater on it! Had to delete GA to be able to proceed. And this is a...
Okay. Hello @Rene-Damm. Im fellow dev from Gameloft/Vivendi but also an indie. About year ago I prototyped a local multiplayer game that had...
I am getting this same error on WebGL
Everybody. Sadly, recently devs don't even care about system integration stuff. Nobody. Check Steam for example. I experience justters and...
The only bug is the Access Denied breaking the build if UnityPlayer.dll is locked due to another app in the same folder already running! This is...
I'm using Linq only for .Last / .First / .ToList/ToArray and rarely to do DB-like stuff.
I've posted Feature Request here:...
What happens? He just disappeared?
It was planned for 2017b4 times ago, it's still not here, and this is starting to become issue with Allegorithmic products and services like...
Any progress on this? I've fired https://fogbugz.unity3d.com/default.asp?940367_si177t7ofp6fjcds and it got closed.
The problem still exists in 2017.1. Time.realTimeSinceStartup should be exposed as double as well. Even in day 3, long running server loses time...
The code snipped above: both checks are mutually exclusive and the code will always return, no string will pass below the code. if (other.tag !=...
You can use Asset Post Processor script that will parse the entire AppDomain using reflection and dynamically create ActionMap assets mapped to...
@Janxor, unfortunately Unity is extremely complex and your request is something that only you know how to do. There are too many variables, like...
GameMaker have a feature set_autimatic_draw() and screen_redraw(). With this in mind, why you just don't add thread-safe...
Please just rename this thing to WeatherManager. WorldManager name is to be used for something else indeed, that represents Worlds, not Weather...
File a bug report. TRIPLE-BUMP!