A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate
in the Unity community.
I see. I will look into XBOX Live Login. Thanks.
Google, there is google play. Apple, there is game center. Does windows have something similar?
We need it for game login instead of using...
So I was able to semi automate this process with an extra step using my original method.
The workaround is now to:
1 - Export project
2 - Add the...
I just need that permission removed for a specific build without removing iap, or the libraries, etc.
com.android.vending.BILLING is getting added to the manifest on build with iap enabled.
How can I omit this from being added without switching...
Anyone in canada able to register as a developer?
I remember that error.
Updated API and it is fixed now.
Here is the error:
09-18 17:10:49.842 24388 24461 I Unity : BuyProductID: FAIL. Exception during purchase. System.MissingMethodException: bool...
Ignore my last message regarding reverting the change. The newly added files weren't deleted. Deleting those files fixed it.
Getting the same error.
Updated from services -> iap and this error blows up.
Revert the changes and the error is still...
Do you guy's build support x86 64bit?
This is likely caused by x86 (32bit) not having a 64bit counterpart.
Quick fix for us was to remove x84 support. But this means a bunch of...
We've been doing the same process for the past 20+ builds without issue, but this morning our build is getting rejected by Google with the same...
So I created a scene, added in the OVRCameraRig, attached a cube to each left/right hand anchor and built the scene to headset and everything...
We are having the same issue.
There is no mix and match of materials with UI/non UI elements. The scene is only using Unity Text and TMPROUGUI...
IAP initializes in GAME SCENE in a singleton which gets destroyed with the game scene, the 2nd scene.
We have 2 scenes, Menu and Game.
IAP is initialized in Game scene. First time loading game scene, IAP is loaded fine. If we destroy game scene...
from OnInitializeFailed calledback, the error InitializationFailureReason is only 0, 1, or 2.
The error also only returns 0,1, or 2. Is it possible for unity to expand on the error message?
The error is so generic it is practically useless.
Not possible as these are REAL user.