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We just gave LWRP a try and we have an issue with our workflow. We used to setup all our baked point lights (dozens) in our scene in...
Having the same issue on 2018.3.6f1.
+1 for 2018.3 support.
We are also looking for the fix for Unity 2018.3!
Great, please let me know when this feature is available for 3ds max as well.
Maybe my question wasn' t clear, I know I can create a linked prefab from any fbx in the Unity project no matter where it comes from. I...
The last version (2.0.0) changelog contains:
* The roundtrip of assets can now be started from Maya from assets that have not been exported...
I have pretty much the same results, I first split my dependencies into 20 asmdef files and it took forever to compile, and went back to only 2...
Thanks for the suggestion,
Actually since we change the camera distance during runtime I don't see this as a viable solution, I'll try to find...
Any updates on this ?
Is there any way to avoid the zooming behavior when inside the dead zone ?
Looks like the AssetReference is not marked as dirty if changing the referenced asset in a scene ? Is that a known bug ?
I'm on Unity 2018.2.9...
Is there a way we can black list a set of buttons when using the input mapper ?
For example I'd like to avoid the user to use the left and...
Is there a technical reason why the last update is only compatible on 5.5+ ?
We are currently on 5.4 and would like to update the asset....
We're currently testing your plugin and it looks very promising.
Our project becomes very big and the project search takes a lot of time.
Congrats for the hard work on this tween library, it works well!
I'd like to know if there is any way I can use a LT.move with...
Some feedbacks on this first version:
- AmsMultiSceneSetup is created when saving the active scene only in case it has pending...
We're really insterested into this new plugin, when do you plan to release it ?
Why each new version of the chronos plugin needs the last unity version ?
Is there new features in Unity 5.3 that breaks chronos...
We currently have some problems using rigidbody.IsSleeping(), it always returns false when coupled with Chronos.
The rigidbody timeline...
Well no the playbackspeed does not affect children by default in Unity :).
(Behaviour I do not understand since they provide Play/Pause/Stop that...