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This bug still exists in 2019 o_O
one user has an instant crash after the app start:
java.lang.Error: FATAL EXCEPTION [main]
Unity version : 5.4.3f1
Device model : samsung...
Can this also be used in non webgl based clients? So if a webgl based client and lets say an Android client want to play together
Can you post an update when the sources are included? :)
Did you ever find out how to fix this, I currently have the same problem that the HUD canvas GraphicRaycaster is blocking the PhysicsRaycaster of...
Does it work with iOS and Android?