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Answered -> http://answers.unity3d.com/questions/1177964/stop-ovrplayercontroller-movement-but-allow-rotati.html#answer-1178030
I am using a code that moves the OVRPLayerController.
I have this simple script that tries to load OBJ.:
I have looked through numerous serialize threads and all of them want a way to serialize complex structures / whole scene states or...
I have a code that loads prefabs from folder like this :
void InitAddableObjects ()
Can't get how velocity can help me...
The "timer" is added to make the movement feel more like step by step movement.
For better understanding ->
here is the code :...
I am trying to make my locomotion system in Unity that I will later be used for Oculus.
Right now I created a object with camera and a rigidbody...