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I LOVE THE IT! VISUAL SCRIPTING! SO AWESOME!!!
Im surprised by the negativity of this post I think this is absolutely amazing :D
I'm a visual...
@Baroni Thank you very much! :D
Can waypoints be moved during runtime (gameplay)?
I tried moving them in the Scene view while the game was playing but the objects only followed...
I just stumbled across your system and it look amazing!
Would this work for creating 2d games? Im a hyper casual type of gamer.
I guess a better...
Got it ;) Now Im able to put my index.html in another location which is great because I can append a game to each users page actually create a new...
How would I point the index.html to the Build/TemplateData Folders?
Currently in the index.html file it is assuming the Build folder and...
What I would like to do and what is possible may be 2 totally different things and Im hoping someone can point me in the right direction....
Its nice to find something that may actually work for my situation.. but I have a quick question about your video capture asset.
Can the recording be exported to a video format instead of .ma? If so any ideas how I would do that?
Is it possible to export a scene during runtime?
(I’d like to export a scene custom to the end user created at runtime, so that the end user and...
Later I would like to simulate all of the action that took place throughout the round? Any ideas on how to do go about this?
What kind of video output will this create?
Will it work with a WebGL game?
Will it work with the 2017 version of Unity?
Can I record all actions...
How would I store player inputs?
(in the example below the player charges 2 diamonds and five gold).
Doh... can't believe I forgot the brackets that time.
Thank you Sooooooooo Much!!! :):):D:):) it helped me really find the issue ;)...
Appreciate the help. Yes cards is an array of strings.
public int numberOfCards = 52;
public string cards;
When I try:
Im trying to go through the for loop and find all of the game objects who's name begins with HC (there are HC1, HC2, etc). Once those...
Fantastic! Thank you ;)
I haven't used Unity in a few years which is why Im so outdated...
Are there any options to build for the web without the end user needing to download a web player?