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Btw, I suggest you to create a mask (like in the official tutorial) to exclude the green parts (moss I guess). The results will probably...
Thanks a lot to use the tool !
Your 2 normal maps look a bit strange. The first looks like a tangent space normal map (maybe I’m wrong, I...
Hi Jokermax !
"!SOLVED!: updating nvidia video driver from 398* to the current one 417.35 solved black output for me"
=> Cool ! Thanks for...
This particular Alpha map is the alpha channel of the Rock01 data sample Base Color texture
Depending of the baking...
Could you send me in PM one of the non-working data ? This way I could reproduce the bug
Hi Flurgle !
There is no way to generate these maps in Unity right now. The best tools are: Knald, Substance Designer and xNormal.
It is weird ! Could you send me in PM one of the non-working data ?
Hi kazlaaz, and all the people that have the black screen problem.
Everything seems to be fixed since the Unity version 2018.2.19f1.
Let me now...
I understand why it is painful for everyone to have it only in editor. The fact is it was more easy and fast to do it this way. It was also giving...
I answer to you and everyone that have the same issue. I'm really sorry about this. It seems that there are incompatibilities with Unity...
first, thanks a lot for your help in answering users question !
You're right your LUT look strange but, in fact, I think it...
Can you send me your data (mesh high/low + textures) that I can check what's going on ?
and thanks for the multiple updates, I'll investigate because it was tested on 2018 (non HDRP) and was perfectly working. It is...
Answer part 2/2
About Ambient Occlusion:
When some parts of the scanned object are very dark because they are very occluded(like holes or...
Answer part 1/2
Here are the best results I’ve got using the data you send me:
Some parts are "ok":
Yes, this is strange !
Could you post what's your baked maps look like ?
Did you color correct your photo input ?
Hi Esther !
Really glad to hear that !!!
I've got another question:
In the archive you provided, you've got the nice idea to join the...
Hi EstherZuidgeest !
Your normal map doesn't look good, I think you baked the lowpoly normal and not the projection of HD normal to Low Poly.
are you using the naming convention (DLBC, DLAO ...) ?
Hi XXXRarach !
As I said to 8infinite8, a clean sphere shape is the worst case for this de-lighting technique. I explain this in this video:...