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Every time you equip items from inventory to players weapon slot you dont equip the gun, you just add the weapon id. So when you are in game you...
No I don't. I'm very experienced in unity and their graphics but it seems like something is wrong with their new windows platform.
Don't buffer it. The pool should have event system that will send a event to every new player that joins.
For example You send raiseEvent with...
Well, we don't know your game scripts, how compitable it is with networking logic.
Photon has it all :)
MySQL & PHP database to store player account his stats and so on.
Photon realtime and your own database for login and player stats. Since it's room based plugin it's perfect for your project.
Hey all, we just released our first mobile app for android. Some things still need to be updated but would be nice if you try it and...
Wait, why would you make a raycast server sided?
Have you ever take a look at photon on premise? Because it looks like you didn't.
Why do you even allow them to mod the dlls? Add server sided...
You need mySQL and PHP for login (database). After that you load your account info,name,xp,id into local static PlayerData class and use it for...
PUN = RPC,EventCalls,OnPhotonSerializeView, Photon Server = CustomOperations
myPrfab = PhotonNetwork.Instantiate(player.name,position,rotation,0) as GameObject;
Player.name is the Name of the base...
They won't see it because you instantiate it locally. Use RPC or PhotonNetwork.Instantiate() to sync it with others.
Photon beats unity networking in case performance. If you host photon server by your own which is not cheap, you have to take care and maintenance...
Well I had some problems with communication between client and server in WebGL. Seems like some photon features are not compitable with WebGL...
Send rpc/event that you enabled it.
Just opened and saw "nvm". That depressed me.
How should it exist? You have to add the gameobject to your player lol. This gameobject has only local objects added as child like camera,local...