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Hi, the preview package is nice, I hope the public will push SVG support and animation to spritesheet convertion.
I have a custom editor window that creates a material and then binds textures.
Material mat = new Material(Shader.Find("Standard...
I'm quiet stuck on tweening particles like :
DOTween.To(() => m_Particles[i].position, x => m_Particles[i].position = x, new...