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I have the same problem with IsPointerOverGameObject. In Update when any touch is down at first time always return false, but in next Update...
RectTransform rt = UICanvas.GetComponent (typeof (RectTransform)) as RectTransform;
rt.sizeDelta = new Vector2 (100, 100);
To get object from scene i use GameObject.Find ("/Object") but this not work for UI elements like Text or Button.
Is any other script for this?