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This is not an issue of the unity site, but your internet connection. We're getting constantly more than 7-8MB/s while downloading. (from germany)
Replacing all your images with Source Image: None with a sprite like UISprite will fix this. Not beautiful at all. But works.
Here's a script...
I did not see this thread. :(
I recently updated to 5.0.1p4, which caused all my ui elements to be invisible in the editor's scene view, i.e. the bounding rect is...
we temporary stick to http (which is not an issue, since we're using AES encryption anyway).
WWW and SSL don't work at all in u5
happens to me as well
yep, everything was rebuilt. still 15frames
tried again with the 4.6.1 version, the results are the same as before:
I think this is a great issue at the moment, which makes the ScrollRect completely useless for any lists with more than 10 children.
I recently bought a Dell P2314T Touchscreen monitor with full multitouch support for app testing. After testing the screen in Windows 8.1 Pro...
This fixed it for me. Many thanks!
@Tim C is this a bug or working as intended?
This seem to be 2 completely different bugs leading to the same result. I don't have any disabled controls (non-interactable, but not disabled)...
this is a good hint into the right direction. My List contains 2 entries in the editor view, which I use for editing the prefabs.
I experienced a strange behaviour after updating to b20. After upgrading a dynamically populated GridLayoutgroup inside of a ScrollRect is...
Many thanks :)
Sorry to push this thread up again. There's another circumstance where passing the event to the object "behind" the current object is extremely...
use the property isOn:
GameObject.Find("toggleX").GetComponent<Toggle>().isOn = true;
Edit: ToggleGroups work fine for me:
1. Create your...