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Hi there, cool tool so far, but i do have some issues: when using it to search scene wide, it often shows all scenes in the project, although the...
Hi there...i got a question regarding the VideoPlayer: I'm capturing a video out of my unity app right now and in my scene there is a wall, that...
Just if someone runs into this: That's not true...you can use more than 2 UV channels....UV0 is Albedo/Main...UV1 is for Lightmapping (Static),...
I noticed, that Unity does not seem to import added UV Channels when updating an existing FBX Model in a project. Example: I created a model...
I reported the issue via bug reporting and got informed, that it is recognized as bug and forwarded to the developers. Let's hope, that there will...
somewhat, because it only is gone, when you pick "baked indirect" and the preliminary documentation...
...or you could just read the info in 5.6, which states exactly this. Sorry, i don't want to offend you, but it's written right there even with a...
I probably found an issue with PLM, in large scenes with lots of lights, it starts to ignore some of them completely. The worst part about this...
I just want to make this short: I completely underline everything he said about poor support and contact by Livenda. The response times to me have...
Just to make this more current again: I am facing exactly the same issues here, so there hasn't been a fix yet, i believe? Running Unity 5.5,...
Hi, i'm not entirely sure, whether i'm picking the right forum here or not, but i want to ask for some help here. We are working on a...