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Thanks MicroEyes for your appreciation, You can play Our Game Blozo for iOS but for we'll release for Android Later on after a few days.
Your Tutorial For AdMob is awesome, I've successfully integrated admob in my game.
I Request You to make some...
MicroEyes, Thanks for your quick reply. Finally You Rock!.
Sorry Guys! I had wrong path to wrong sdk in Unity3d. I've finally have got it working at the end.
I must Say MicroEyes , You ROCK
I am getting this error
String types not allowed (at 'configChanges' with value 'touchscreen|orientation|screenSize').
Solutions I've tried are...
In Xcode Projectm,
In AppController.mm file
set ENABLE_INTERNAL_PROFILER to 1
and keep the device attached
i hope this helps
make an empty game Object in scene and attach this script to that object
and pass your two GUITextures in Object1 and Object2
I am getting problem in integrating Social Plugin in my iOS game, I recently downloaded the plugin from link you sent me. It...
the best way for this type of thing is to just load the textures at runtime. see the thread.
I Hope you will find solution...
check the unite of time in maya and also check the FPS in Maya,
hope you will get your ans
I am going to make a water game in which i want to show the objects in water,
I want some Objects kept on a solid surface,...
seems that you don't have defined these variables and trying to access these
define them properly, see the result
Game Crash occurs due to some reasons,
1) Null Reference exception
2) out of memory
3) A lot of draw calls
check out these i think you...
Thanks wennid,nsiomos for your suggestion,
It would be great if we could know best approach, from Quality, Performance and Build size...
I am working on a game in my company, We will launch our game for iphone 3g and iphone 4g, Now difference between resolution of...
I am going to launch the game, but it runs slow here are profiler stats (iPhone 3G)
iPhone Unity internal profiler stats:...
AcidArrow: Thanks for you reply,.....
I am currently checking it in profiler of unity3.3, Camera.renderer takes avaerage of 0.9 ms, rarely...
In my game The Camera.Renderer takes more than 50% performance, I see that scale of some of my object is set to 0.7 , 0.7 , 0.91, i know...
Consider the following Script
//my integer variable
var intValue : int;
print( intValue );